Here is a list of services Keage Concepts provides and is continually expanding knowledge in:
- CONCEPT DEVELOPMENT / BRANDING
- SKETCHING 2D / 3D
- TECHNICAL DRAWINGS (SIDE, TOP, REAR, FRONT, ISOMETRIC, CUTAWAYS)
- PHOTOSHOP RENDERS & ILLUSTRATIONS
- 3D CAD MODELING, A-SURFACING (AUTODESK ALIAS AUTOMOTIVE)
- PHOTOREALISTIC RENDERS IDEAL FOR DESIGN REVIEW AND MARKETING
(BUNKSPEED MOVE, PHOTOSHOP)
- GRAPHIC DESIGN / BRANDING
If you have an idea or concept in mind, we'd love to speak with you to help you develop your vision. We work with a large network of suppliers, engineers and groups in this field and are able to provide a complete picture from napkin sketch to physical product. Please contact Darren with any questions or inquiries at email@example.com or call 403.966.2117
Ideation / sketching / story boarding
We work closely with our clients ensuring the design brief for the particular project is clear and meets the requirements. Having 5+ years of experience working with the Motive engineering and CAD team, Darren is able to create feasible designs with manufacturability always in mind. Theme boards are developed defining the character of the vehicle or product and from that numerous sketches are worked through to continuously develop the design.
Rendering /packaging / 3D models
The next phases of the project involve giving form and packaging to the ideas and sketches. Working side by side a network of engineering and CAD teams we're able to work out the packaging for various required components, occupants and features. Working mostly in Photoshop, realistic renders are created in order to visually communicate what the final product will be. Often at this point physical clay models can be worked with as well to help understand the forms.
CAD modeling / initial prototypes
Once the client is happy with the design direction 3D CAD modeling can begin. Utilizing Alias Autodesk software the surfaces are built and developed as a 3D model to better understand the forms. This is where the project really comes to life. The final design starts to take shape and realistic CAD renders or physical scale prototypes can be built to analyze the design before a final sign off can be done. At this point engineering really steps in to help develop everything from material thickness to part breakup and component integration.
Graduated from the Alberta College of Art and Design from the Visual communications Design course.
An article was written in the first issue of Enclave magazine about my goal to become a car designer
3rd place in the Designer Techniques car design competition for the amphibious SUV coupe called the 'Thresher'.
Written automotive design reviews in a department called 'Diffusing Design' and wrote review on the Jaguar XF concept in Elemente magazine. -2006/2007- http://elementemagazine.com
Completed the Automotive Design Masters Course with Distinction at Coventry University in the UK
Designer of the Motive Switch to be entered into the Progressive Automotive X PRIZE. Voted #7 to win out of over 100 entries by Popular Mechanics.
Zap Alias Prototype voted 'Best Looking Vehicle' in the X-Prize Competition
Featured designer in design sketching book 'Learning Curves'. You can preview and order the book here: www.designsketching.com
Received the first place win for the Tosa street/supercar in the GRABCAD Supercar Body Design Challenge. You can preview the design here: www.GRABCAD.com
Worked with Customs Factory and West Coast Customs to Model the real life GTA Banshee: www.ROCKSTARGAMES.com
Design contributor and 3D CAD surfacing for the Drakan Spyder: https://www.sector111.com/
Design collaborator and 3D CAD surfacing for the Raesr Tachyon Hypercar: http://www.raesr.com/
Complete design and 3D CAD of the GTT: http://zeroto60designs.com/gtt/